The Flashlight is also a valuable tool to help you see in immense darkness. Feel free to turn it off in your inventory if you wish to be more discreet since monsters can also hear it, but it's an effective tool to alert you to any enemy presence. Now it's time to leave the cafe.Īs already demonstrated, the Radio will emit static when monsters are nearby, louder as they become closer. Grab the 4 Pocket Radio since it may be helpful after all. Quickly equip the Handgun from your inventory to blast it down and the static will fade away. While checking the radio, an Air Screamer suddenly crashes through the window to say hello. Once you try to leave it'll emit static and Harry will say one of his more memorable quotes. There's a red radio on the nearby table but Harry is convinced it's broken. Map next to a notepad which is the first Save On the nearby counter you'll also find a Health but it seems something has still gone awfully wrong in this town according to Cybil.īefore stepping out for backup, Cybil gives you her 1 Handgun. Harry soon awakens inside a cafe, greeted by a police officer named Cybil Bennett from the next town over. "What's that? Huh? Radio? What's going on with that radio?" Note on Arrival : In a Next Fear playthrough, the game will skip this segment and begin in the cafe. Try to keep your pants dry as there's only one way this is going to end, since the path is suddenly blocked if you try heading back. Enjoy the terrifying sights as you hesitantly proceed to the end of the path.Įventually you'll be greeted by a surprise and things will escalate rather intensely. Pass through the gate and Harry will pull out a lighter as it suddenly gets dark. Hope that terrifying sight isn't related to Cheryl and follow the twisting alley through some brilliant camera angles. As you chase her down, you'll hear her pass through a gate. With Cheryl in sight, follow her across the road and into the alley. Run ahead for Harry to hear and follow footsteps around the corner. Starting the game for the first time, Harry steps out of his Jeep after a nice parking job and begins to walk into the foggy and snowy town. All riddles and puzzles will be thoroughly explained for all difficulties, as well as tips for each boss fight. Otherwise, item locations will be the same. Therefore enemy locations and numbers may vary on other difficulties, but even some areas may sometimes have a different number of enemies on the same difficulty. Note: This walkthrough was written while playing on Normal difficulty. Maybe keep an extra pair of undies on standby. A good sound system or headphones will really immerse you in the terrifying world of Silent Hill. To do so, play with the lights off at nighttime and crank the volume up. If you wish to walk here and there after changing it, just hold Square.Īs for setting the mood, I can't recommend enough that you allow this game to scare you as intended. Normally you must hold Square while moving to run, but changing this makes running the default movement, saving you from holding Square for 90% of the game. My most important recommendation is to change Walk/Run Control to Reverse. The Grim Reaper's List ("Ophiel" Corridor).
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